Typically the models for ocean waves are computationally explored to replicate natural phenomena.
Instead of aiming towards realism, this work explores aesthetic derivations of a simple state-of-the-art model for ocean waves simulation.
Each wave is closed in a circular line, so the waves don't develop horizontally.
By varying parameters like wave length, phase speed, wind strength, number of waves and number of particles for each wave, several families of artifacts were produced. Each family results from the variation rules of a set constrained parameters, which results in aesthetically similar artifacts and produces animations of mutating shapes